In December 2016, Improbable announced a strategic partnership with Google Cloud to help bring the SpatialOS distributed platform to even more developers globally. This partnership enables developers and studios to create new game experiences at greatly reduced costs. The SpatialOS Games Innovation Program in partnership with Google Cloud, is now live and looking to support up to 100 eligible studios via reduced costs and co-marketing opportunities.
Reduce or remove your cloud costs
Thanks to our partnership with Google Cloud, any games that are built upon the SpatialOS platform by members of the SpatialOS Games Innovation Program will receive subsidies that will substantially or completely cover the costs of cloud-based online development. The program awards SpatialOS credits that will cover SpatialOS and Google Cloud usage costs, including underlying server fees, during development. This is the largest development subsidy of its kind.
How to apply
All developers signing up to develop to use SpatialOS will be eligible for selection into the program. Even better, there is no time-consuming application process, since any projects actively in development on SpatialOS will be automatically evaluated for enrolment. This evaluation will be based on the potential of the project as well as frequency of usage and engagement with the platform. This will allow community projects from part-time developers on our forums to have an equal footing with larger projects from full-time teams.
The SpatialOS Games Innovation Program is looking to enable even small studios to make something big. With all underlying cloud and SpatialOS usage costs covered, you’ll be able to run large scale alpha or beta tests that were previously restricted to AAA studios and publishers. Without the financial burden that large scale testing in the cloud traditionally entails, we hope to see developers able to iterate upon ambitious ideas more readily, as well as engage more directly and earlier than ever with their community.
Current developers already on the Games Innovation Program
The program will be looking to support innovative, ambitious projects that display the wide range of possibilities that SpatialOS and cloud computing provide. Right now, five studios have been accepted onto the program. These represent teams ranging from two people to dozens strong, spread across Berlin, London, Seattle, Paris and elsewhere.
- Seed by Klang Games – a game of planetary settlement built with the Unity3D engine, set in a shared, persistent world, created by a team including former employees of CCP Games.
- Lazarus by Spilt Milk Studios – a multiplayer, top-down 2D shooter built with the Unity3D engine, set in a huge galaxy populated by artificially intelligent alien factions locked in a war for territory.
- Chronicles of Elyria by Soulbound Studios – an MMORPG built with the Unreal engine, set in a world where characters age, die, and shape their legacy through multiple lifetimes as different characters.
- Vanishing Stars: Colony Wars by Ninpo Game Studio – a new type of massively multiplayer, real-time, tower defence game built with the Unity3D engine, played across thousands of star systems, each with their own planets to battle on.
- Rebel Horizons by Entrada Interactive – a futuristic MMORPG built with the Unreal engine, set in a massive science fiction universe that allows the player to experience unrivalled persistence and depth in a sandbox game.
All users who wish to evaluate SpatialOS for usage in their upcoming titles will still be able to make use of the default free, smaller scale deployment, regardless of program participation. This will give creators the tools they need to evaluate the platform and start prototyping. Get started with SpatialOS now.
You can also discuss this blog post on the SpatialOS community forums.