The London-based game technology company Improbable has partnered with Darewise Entertainment to explore possibilities for development on Improbable’s SpatialOS platform
Improbable and the Paris-based gaming veterans Darewise Entertainment have announced a technology partnership that will see Darewise explore the application of Improbable’s SpatialOS game development platform in their future game development.
Darewise Entertainment’s creative leaders, Thief series designer Randy Smith, and Half-Life 2 and Dishonored visual design director Viktor Antonov, will explore with Improbable the possible application of SpatialOS to future Darewise projects.
Now firmly established in the French capital, Darewise is actively recruiting first-class talent for exciting future projects. The studio will also be continuing its development of Early Access Martian survival sim, Rokh, throughout 2018.
Improbable’s SpatialOS is a distributed, cloud-based platform for game development that integrates with and augments existing workflows, engines and tools. By removing computational barriers to game design, SpatialOS enables developers to create previously impossible games that boast massive, persistent and richly simulated virtual worlds.
Improbable forms exploratory technology partnerships with studios with interesting ideas and development pedigrees, with the intention of investigating how building on SpatialOS could help to bring ambitious and innovative game design ideas to life. These partnerships see creative and technical consultations between Improbable and the studio, and will result, in the case of Darewise’s partnership, in the development of a game demo built on SpatialOS.
Darewise is particularly interested in the possibilities of using SpatialOS to create persistent game worlds, where player actions have lasting impact and consequences, and worlds have living histories and battle-scars.
Bill Roper, Improbable’s Chief Creative Officer, said:
“The creative partnership of Randy and Viktor, and the talent supporting their vision at Darewise, is tremendously exciting. We’re looking forward to seeing how SpatialOS could inform and enable their vision, and to learning more about how to improve our technology and workflows to better support innovative studios like Darewise.”
Darewise Design Director Randy Smith said:
“We at Darewise are always looking for new ways to push the boundaries of online gaming experiences, and we are very excited to explore the possibilities of a new type of virtual world, with richer simulations and meaningful persistence that are only possible thanks to SpatialOS.”
About Darewise Entertainment
Based in Paris, Darewise Entertainment is a forward-looking game development studio with its focus firmly on pushing the boundaries of online gaming. It looks to forge fresh IP that challenges genre conventions and goes beyond expected norms, exploring all-new spaces in dynamic virtual worlds. To achieve this, Darewise is working with trusted collaborators to realise shared grand ambitions.
Led by former Assassin’s Creed director Benjamin Charbit, the studio’s highly experienced core team comprises some of the games industry’s finest, including Thief and Spider: The Secret of Bryce Manor designer Randy Smith, and Half-Life 2 and Dishonored visual design director Viktor Antonov. Darewise is working on several exciting projects in 2018, while continuing to develop the Martian survival game Rokh. Find Darewise online at the studio’s official website.
Headquartered in London, Improbable is a company dedicated to building technology to enable powerful virtual worlds and simulations designed to help solve previously intractable problems. In gaming and entertainment, this enables the creation of richer, more immersive and persistent virtual worlds.
Founded in 2012, Improbable received $20m in Series A funding from Andreessen Horowitz in March 2015. Horizons Ventures led a $30m follow-on Series A in July 2015, which included Temasek Holdings.
In May 2017 Improbable announced a $502m Series B funding round, led by SoftBank. Andreessen Horowitz and Horizons Ventures also joined this round with follow-on investments.
By building on SpatialOS, developers can use standard tools and game engines to build new gaming experiences.
SpatialOS lets developers exceed the limits of a single server or game engine. It allows for a swarm of hundreds of game engines, running in the cloud, to cooperate together to simulate a world much larger, richer, and with more players than any single engine or server could.
SpatialOS is currently in a free open beta for game developers – any developer interested in exploring how they can use SpatialOS to create new realities can download the SDK at https://improbable.io/games.
David Scarborough, Games PR Coordinator, Improbable