SpatialOS is designed to unlock developers’ creativity, from the smallest indie team to industry titans. You can certainly see that in the diversity of our partners and their games. From flying ships and floating islands and eternal conflicts in endless space, to a 100,000 player, single-server MMO, our partners have used SpatialOS to realise their dreams and build the future of gaming.
“The original idea behind Worlds Adrift hinged on a living universe where thousands of players and millions of creatures weaved persistent stories together, staged in a single shared world of very large scale. Technically this presented us with so many challenges that we deemed it unfeasible until we learned of SpatialOS. Improbable’s platform transformed our understanding of what’s possible in online multiplayer, essentially making our game design dreams possible. That’s how Worlds Adrift happened.”
“As a studio, we have online gaming at heart and we’ve always looked for technology that can help to deliver the best possible experience for our players. We’re looking forward to working with Improbable and discovering the advancements the SpatialOS platform can bring to multiplayer gaming.”
“We are super excited to work with Improbable to build the next generation of multiplayer games, their technology is enabling small teams like our selves to build super ambitious games, that would have been close to impossible without their tech!”
“SpatialOS was an extremely natural fit for the platform on which to build our world simulation, since its paradigm fits squarely with the approaches we have taken to design a huge, dynamic virtual world, and we’re extremely excited to showcase what we’ve been able to achieve together in the coming year.”
Spilt Milk Studios
“SpatialOS has meant that a tiny team of indies like us at Spilt Milk Studios can produce a game of the ambition and scale to match the biggest MMOs out there, while keeping our methods and process pretty much untouched.”
Ninpo Game Studio
“We’d been working on Vanishing Stars for about four months, when we showed it off at Paris Games Week. At this stage, it was pretty simple – just a single player against a single AI on a single planet. Even thought it was really well-received, we didn’t really know where to go after the demo. Our vision was to let players conquer the galaxy, all of space – but how do you do that with two-and-a-half developers? SpatialOS was like a star in the dark.”
Contact us to discuss how we can work together to accomplish your vision, or jump straight in and try SpatialOS for free.