Software Engineer, Unreal


At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.

We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.

Your Mission 

As a Software Engineer in the Unreal GDK team you will leverage your knowledge of the Unreal Engine to empower our customers to iterate faster on building larger, more complex, and more innovative games.

The Unreal GDK Team provides the way most game developers will access the underlying SpatialOS technology. Our work is critical to Improbable’s mission success. We frequently find ourselves operating with new concepts and solving fascinating problems.

  • You will utilise your understanding of C++ and Unreal Engine to work on our Unreal GDK plugin, expanding and allowing access to the SpatialOS Tech in a fashion that meshes well with Unreal developer workflow. 
  • You will leverage your experience and pragmatism to help find the best architecture and implementation for multi-server support for the Unreal GDK.
  • You will use your strong communication skills to effectively interact with internal and external teams.
  • Your knowledge and passion for game development will enable you to understand the customer needs and experience while building our product.
  • Your troubleshooting and debugging skills will allow you to unravel complicated customer problems and negotiate dependencies.
  • Competencies


  • You will utilize your experience in C++ to implement custom coding solutions.
  • You will establish technical requirements from creative or design-led pitches
  • You will collaborate with internal and partner teams to develop features for the Unreal GDK
  • You will be responsible for researching potential solutions to technical challenges
  • You will utilize your strong communication and customer focussed skills to provide support for internal and partner game teams.
  • You will participate in general debugging
  • You will use your experience to help solve any performance and optimisations within our code base
  • You will be responsible for writing automated tests.

N.b. Whilst we think the competencies above could be important, we remain open to hear from applicants that come from all backgrounds and experiences. If you identify with the team & mission, but not all of the requirements, then please still apply!

Equal Opportunity

The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.