Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self.
Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
As a Software Engineer in the Unreal GDK team you will leverage your knowledge of the Unreal Engine to empower our customers to iterate faster on building larger, more complex, and more innovative games.
The Unreal GDK Team provides the way most game developers will access the underlying SpatialOS technology. Our work is critical to Improbable’s mission success. We frequently find ourselves operating with new concepts and solving fascinating problems.
N.b. Whilst we think the competencies above could be important, we remain open to hear from applicants that come from all backgrounds and experiences. If you identify with the team & mission, but not all of the requirements, then please still apply!
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.