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Principal Gameplay Programmer

London
Gaming and Production

Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self.

Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.

At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.

Your Mission

You will be a foundational hire in our newly formed UK Games Studio, helping us build the next generation of Games on our SpatialOS platform.

As part of the Improbable Game Studio, you will have an opportunity to define the next generation of deeply interactive online experiences.  Help us create games that allow for new depths of simulation, destruction, and physical interaction at an unprecedented scale. Our technology allows us to experiment with genuinely new mechanics, both big and small. We're learning new skills within a massively networked environment that we believe is the future of gaming.

Areas of Impact

  • You will have the opportunity to contribute in the prototyping, iteration and design of this project from its earliest point, leveraging Unreal Engine 4 and empowered by Improbable’s own SpacialOS Unreal GDK. 
  • You will be working as part of a small but growing team of veteran developers in a team that is being formed, being a key part of establishing work methodologies, gameplay, and code structure.
  • We are building an environment where generalists flourish and collaboration is key. You can work in a close-knit, talented technical and creative team to produce inspiring results with rapid development cycles.

We’d like to hear if you if you identify with ANY of the following:

  • Mastery of UE4 or C++ and a track record of working on video games with a multiplayer/online focus
  • A desire to define the culture of rapid iteration and release cycles as we lay the foundations of our 1st Party Studio with the backing of some of the most influential investors and partners in the world.  
  • Experience guiding a games team through pivots and changes as we solidify core game loops and dynamics and embark on scaling the Studio to deliver successful live games.

Nb: While we think the above experience could be important, we can’t predict the future and so we’re keen to hear from applicants that believe they have valuable experience. If you identify with the team & mission, but not all of the suggestions, then please still apply!!

Equal Opportunity

The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.