SpatialOS

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Face to face with the future of multiplayer

20th - 22nd March 2019
Booth S557 - South Hall
Moscone Center, San Francisco

Sign up, swing by, and pick up your VIP loot

Leave your details and we’ll keep you up to date (this also qualifies you for secret VIP loot that you can collect at the booth).

Multiplayer. Multiplied.

Join us at booth S557 during GDC, where you can talk to our specialist team about SpatialOS, a cloud platform dedicated to more efficient, more cost-effective development. We’ll show you how our backend services, engine integrations and tools let you focus on gameplay, playtest quickly and iterate faster.

You'll also get to explore the unique multiserver architecture of SpatialOS, which enables you to go cross-platform, experiment with persistence, and discover powerful new gameplay possibilities.

SpatialOS on stage

We'll be presenting two sessions in Moscone West for developers using or interested in using SpatialOS with the world's most popular game engines. Join us to see what you can achieve by going beyond a single server.

20th March, 2pm - 3pm, room 2020

Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity

CEO Herman Narula, will be appearing alongside Bill Roper (CCO) and Rob Whitehead (CTO) to show you how to build a 200-player FPS in just 20 minutes using SpatialOS and Unity.

21st March, 11.30am - 12.30pm, room 2000

Building Unreal Worlds with SpatialOS

CEO Herman Narula and Aaryn Flynn, Improbable's GM, North America, will be teaming up with Josh Holmes, co-founder of Midwinter Entertainment, to demonstrate how SpatialOS and Unreal combine to create the next generation of multiplayer gameplay using Unreal Engine.

Lightning Talks

If you’re looking to take a deeper dive into SpatialOS, we’re holding a series of short Lightning Talks at our booth.

Wednesday 20th March

11am (20 mins) - An introduction to SpatialOS, Callum Brighting

12pm (20 mins) - SpatialOS GDK for Unreal, Claire Thomas

1pm (20 mins) - Improbable and Google Cloud

3pm (20 mins) - The Inspector, Marcus Longmuir and Ally Glennie

4pm (20 mins) - Creative possibilities of SpatialOS, Bill Roper

Thursday 21st March

11pm (20 mins) - An introduction to SpatialOS, Callum Brighting

12pm (20 mins) - SpatialOS GDK for Unreal, Chris Fields

1pm (20 mins) - Creative possibilities of SpatialOS, Bill Roper

3pm (20 mins) - The Inspector, Marcus Longmuir and Ally Glennie

4pm (20 mins) - SpatialOS: Backend services, Paul Thomas

Friday 22nd March

11pm (20 mins) - An introduction to SpatialOS, Callum Brighting

12pm (20 mins) - SpatialOS GDK for Unreal, Claire Thomas

1pm (20 mins) - SpatialOS: Backend services, Paul Thomas

2pm (60 mins) - Creative possibilities of SpatialOS, Callum Brighting

3pm (20 mins) - The Inspector, Marcus Longmuir and Ally Glennie

20th - 22nd March, Booth S557, South Hall

We look forward to seeing you at GDC!