Improbable at Hack Cambridge 4D 2019 Improbable once again attended the University of Cambridge’s annual hackathon in 2019. We set a challenge to use a probabilistic programming language to write an AI for a game.
Meet Peter: The role of a Producer at Improbable Peter Cornelius, previously a Game Producer at Paradox Interactive, reveals the ins and outs of his role as a Producer at Improbable.
Attending the Grace Hopper Conference as an industry professional: three tips for engaging with the community Five of Improbable's team attended the world’s largest gathering of women technologists, Grace Hopper Celebration (GHC) and provide their advice for attending the conference.
A Day in an Improbable Life: Cristian Bodnar, Runtime Engineering Intern Cristian Bodnar is a University of Manchester Computer Science graduate, and here he walks us through his day as a Software Engineering intern at Improbable.
A Day in an Improbable Life: Tom Bower, Software Engineering Intern A day in an Improbable life: Tom Bower talks about the first four months of his six-month placement as a Software Engineering Intern
Why work in production at Improbable? Zara Yaqoob was previously a Business Associate at Google and has worked as an Advocate for women in tech and entrepreneurship.
Why work as a designer at Improbable? Nicolas Holzapfel is a designer who also heads up Improbable’s Design team and he's a fan of interactive narrative games.
Why work in Product Management at Improbable? Rebecca Fallon is a Product Manager at Improbable. Previously she has been an academic, writer and anthropologist.
Why work in Customer Software Engineering at Improbable? Chong-U Lim received his PhD from MIT and worked for Playfish, EA and Kuju before joining Improbable as a Customer Engineer.