Introducing KCP: a new low-latency, secure network stack Introducing support for KCP, an additional UDP-based network stack, in the SpatialOS 13.6 release. KCP provides a low-latency, secure network connection designed specifically for unreliable network conditions.
Looking back at Improbable’s 2018 2018 was an exciting year for us at Improbable. Over the past twelve months, we have announced several partnerships, revealed multiple upgrades to SpatialOS, and welcomed new engineering creations into the fold. Let's look back.
Announcement: all SpatialOS projects will now use the new Runtime We’ve fully released the new version of the Runtime and rolled it out across all projects.
Introducing the SpatialOS Platform SDK APIs for player management and auth We’re excited to announce the next iteration of the SDK in alpha phase, which gives you the flexible building blocks needed to securely implement player authentication, authorisation and matchmaking for your games.
The new Runtime is here, with a new feature for managing areas of interest The latest version of the SpatialOS Runtime enables query-based interest management.
The SpatialOS GDK for Unreal: go beyond a single Unreal Engine server Improbable announces GDK is now ready to be used for building projects using Unreal Engine.
VIDEO: Exploring the SpatialOS Games Development Kit for Unity in three minutes Improbable software engineer Paul Balaji worked on the SpatialOS GDK for Unity. He’s recorded a video taking you through the key features of the product and what it’s like to work with.
SpatialOS GDK for Unity launch: build multiplayer games faster Improbable announces progression with SpatialOS Game Development Kit (GDK) for Unity - now ready to be used for building projects using Unity Engine
SpatialOS Runtime update 2: a new load-balancing system Following our last blog post announcing the new SpatialOS Runtime, today we are delighted to reveal the next step: the new load-balancing system.
Introducing the Platform SDK and the deployment and snapshot APIs Improbable announces the availability of the first iteration of the Platform SDK, with the first two APIs for interfacing with the deployment service and snapshot service respectively.
Introducing the upgraded Runtime: the new heart of SpatialOS Today, we’re incredibly excited to introduce the new SpatialOS Runtime; this upgrade marks a significant milestone for the SpatialOS platform as a whole.
The SpatialOS Unity GDK: ECS-powered multiplayer The SpatialOS GDK for Unity and FPS Starter Project have now launched and can be downloaded today.
The SpatialOS Unreal GDK: a deeper look In this blog we delve deeper into why we chose to change our focus from SDKs to GDKs, as well as a brief overview of how it works, our goals going forward and an update on our progress.
Enabling user-created tools, workflows, and services through our API-first approach. Improbable announces prioritising exposing all the services that SpatialOS provides, locally and in the cloud, through a public Platform API.
Introducing Game Development Kits and Improbable’s open ecosystem At Improbable we’re introducing new solutions that make creating SpatialOS games with Unity and Unreal easier, while ensuring that developers don’t have to reinvent functionality that’s already in these engines.
Introducing SURVIVAL, our latest tech demo. SURVIVAL is our latest technology demo. It’s a unique proof of concept of what a third-person, massively multiplayer, survival-action game looks like when powered by SpatialOS.
Revealing our GDC special guests: Brendan Greene, Josh Holmes, Randy Smith and more Improbable announce line-up of special guests for our talks a this year’s Game Developer Conference (GDC).
How to survive GDC 2018 (Updated) Improbable's guide to getting the best out of Games Developer Conference (GDC) 2017 in San Francisco
Improbable at GDC 2018- see you in San Francisco? This March, we’re taking SpatialOS to the Moscone Center in San Francisco for another massive Games Developer Conference. Join us at booth 1031 in the south hall.
PlayRaven announces technology partnership to explore the benefits of mobile development with SpatialOS Improbable welcomes PlayRaven onto SpatialOS, coinciding with the start of development on a new game project, codenamed Project Metro, which will explore applications of SpatialOS to mobile game development.
Improbable Graduate Game Jam 2017 Alastair Glennie started as an intern at Improbable, before being recruited as an Engineer. Here he recaps a recent event for new graduate hires that he helped to run.
The SpatialOS integration with Unreal Engine is now in Open Beta Improbable announces that our Unreal Engine SDK has reached another milestone – Open Beta. That means that our engineers consider the Unreal integration with SpatialOS stable.
SpatialOS version 12.0 is here! Improbable releases SpatialOS update 12.0, bringing both general changes and new features to our game engine SDKs, let’s take a quick look at a few of the key areas.
Automaton Games to develop survival MMO with SpatialOS Improbable is excited to welcome Automaton Games onto our SpatialOS platform, alongside the news that they will be developing a revolutionary massively multiplayer survival game with our tech and CryEngine.
SpatialOS version 11.1.0 is available now Improbable is pleased to announce the release of SpatialOS version 11.1.0. This is available now for immediate use with Unity and Unreal.
Quest- an iOS io game from Improbable In this post we explore Quest which is not just a SpatialOS-powered Unity game that runs on mobile, but it is also an “io game”
Wizards and Pirates- a tale of two tutorials Introducing Wizards and Pirates - two tutorials for getting started with SpatialOS as quickly and intuitively as possible.
SpatialOS 11.0.0 released The latest version of SpatialOS is available now. Version 11 brings improvements, particularly to the way workers interact with the SpatialOS runtime.
SpatialOS 10.4.0 released The latest version of SpatialOS is available now, bringing various features and fixes. The update revamps command status codes and improves the SDK’s Unity integration.
New on SpatialOS: Fractured by Dynamight Dynamight Studios has revealed that its new sandbox MMORPG, Fractured, is being built with SpatialOS, which will allow the team to provide the game with massive scale, interaction and environment.
Worlds Adrift enters closed beta and announces Founder’s Packs Bossa Studios has announced that the SpatialOS-powered MMO Worlds Adrift is now in a closed beta phase.
Sofa, so good- the SpatialOS VR Starter Project is now live SpatialOS VR starter project; giving you the basic functionality of a VR game or application as a starting point for developing your own games and virtual-reality experiences with SpatialOS.
What is the SpatialOS Games Innovation Program and how can it help your project? The SpatialOS Games Innovation Program in partnership with Google Cloud, is now live and looking to support up to 100 eligible studios via reduced costs and co-marketing opportunities.
We’re building a starter VR project for SpatialOS “Is Improbable a VR company?” is a question that has been asked quite a few times. The answer is both yes and no.
Releasing the Public GitHub of our Unreal technical demo ‘DUSK’ DUSK takes the form of a multiplayer, survival-horror game set on a desolate, science-fiction planet and was made by breakout teams of SpatialOS designers and engineers.
VIDEO: a look inside SpatialOS @ GDC 2017 At GDC 2017, Improbable co-founders Herman Narula and Rob Whitehead took to the podium to give a quick historical and technical overview of SpatialOS, as well as a live demo.
VIDEO: SpatialOS at Google Cloud Next ‘17 We recently took our SpatialOS distributed computing platform to Google Cloud Next ‘17 in San Francisco, California.
Worlds Adrift Update: Plans for Steam Early Access, New Features Worlds Adrift by Bossa Studios is a SpatialOS-built, persistent, sandbox MMO set in a world of skyships and floating islands, moves closer towards the next critical stage of its development.
VIDEO: Developers talk about their SpatialOS games at GDC17 Current SpatialOS developers and studio representatives take to the GDC podium to talk about how SpatialOS allows their development teams to design and create diverse, exciting games.
Watch the latest trailer for Entrada Studio’s Rebel Horizons Watch the trailer for Entrada Interactive’s Rebel Horizons; an open universe science fiction combat game currently in development on SpatialOS in the Unreal Engine.
VIDEO: SpatialOS panel talk featuring games industry legends At this year’s GDC 2017 we hosted a SpatialOS panel talk called Ready Player Everyone: Worlds, World Building and the Future of Online Games with some very special guests...
Catch us this week @ Google Cloud Next ‘17 Improbable will be heading to this year’s Google Cloud Next '17 at the Moscone Center in San Francisco, California from March 8 - 10.
SpatialOS Open Beta + Experimental Unreal Integration: available now SpatialOS Open Beta for games has launches today; this new phase importantly brings the first iteration of the SpatialOS and Unreal Engine 4 (UE4) integration.
We have some BIG announcements at GDC 2017 Improbable announces updates to the SpatialOS platform, including demonstrations of the Unreal Engine integration in action, at the Games Developer Conference 2017 (GDC17) in San Francisco.
Improbable’s Rob Whitehead talks SpatialOS on the Google Cloud Podcast Improbable CTO, Rob Whitehead, joins Google Cloud Podcast to discuss strategic partnership with Google Cloud Platform (GCP) and what this means for game developers who wish to start developing on SpatialOS.
The SpatialOS Game Jam 2017: Winners Announcement Rex Crowle, Lead Creator at Media Molecule, and a panel of SpatialOS experts had a great time playing and judging all of the submissions to the SpatialOS Game 2017.
Improbable at GDC 2017 This year Improbable and the SpatialOS team will be exhibiting at GDC 2017 (27 Feb - 3 March) at the Moscone Center in San Francisco, California.
The SpatialOS Game Jam: the prizes, categories and rules What to expect from the SpatialOS Game Jam, 10th - 12th February 2017; fantastic prizes and categories that you’ll be competing over for the duration of the event.
Join the first Lazarus live stream: 28 February, 2017 Spilt Milk Studios is the creator of Lazarus, a top-down, multiplayer, arcade shooter set in a persistent sci-fi universe that resets every week. The game is powered by SpatialOS.
Announcing our plans for Unreal Engine and SpatialOS Over the coming year Unreal Engine 4 will become a first-class integration for SpatialOS, for use both as a client and as a server-side worker.
Improbable is co-hosting Hack Cambridge 2017 Improbable is pleased to announce that it will host the second ever Hack Cambridge hackathon on the weekend of the 28th and 29th January 2017.
Register for the SpatialOS Game Jam : 10th-12th February, 2017 Improbable will be hosting a SpatialOS game jam from Friday 10th February at 18:00 GMT until Sunday 12th February 2017 at 18:00 GMT.
Cool innovations that are already happening in SpatialOS SpatialOS was designed to enable game developers to go beyond the limits of conventional game engines and create new experiences, here are some interesting new gameplay possibilities that developers are already exploring with SpatialOS.