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Developer Diaries

Find out about the challenges and innovations of developing games on SpatialOS.

Image of Chronicles of Elyria: ecology, zoology and anthropology in a persistent world

Chronicles of Elyria: ecology, zoology and anthropology in a persistent world

Soulbound Studios MMO will confront players with a living environment of emergent consequences.

Image of Klang Games on: designing the politics of virtual worlds with Professor Lawrence Lessig

Klang Games on: designing the politics of virtual worlds with Professor Lawrence Lessig

The Harvard Law professor and political scholar is working with Berlin’s Klang studio on their new SpatialOS game Seed.

Image of Chronicles of Elyria: the twelve tribes and running on SpatialOS

Chronicles of Elyria: the twelve tribes and running on SpatialOS

“Already we've got Unreal and SpatialOS running in concert”

Image of Spilt Milk on: the secrets of SpatialOS audio design

Spilt Milk on: the secrets of SpatialOS audio design

Lessons from the new audio challenges in the soundscape of Lazarus' large-scale persistent universe.

Image of Chronicles of Elyria: Weather systems and the pre-alpha demo

Chronicles of Elyria: Weather systems and the pre-alpha demo

Soulbound Studios shows how to use persistent SpatialOS-powered gameworld to create unique weather systems.

Image of Spilt Milk Studio on: solving issues of scale in Lazarus

Spilt Milk Studio on: solving issues of scale in Lazarus

The makers of indie mmo Lazarus talk about designing a game with the levels of scale offered by SpatialOS.

Image of Spilt Milk on: Designing mechanics in a system that lacks constraints.

Spilt Milk on: Designing mechanics in a system that lacks constraints.

Game design on SpatialOS could be easy - but if you want to succeed big, you need to think differently and design differently.

Image of Bold Conjectures on: Doing away with global game managers in Cartel

Bold Conjectures on: Doing away with global game managers in Cartel

Check out the latest developer diary from the team behind upcoming SpatialOS game Cartel.

Image of Krillbite on: Making an MMO in seven days using SpatialOS

Krillbite on: Making an MMO in seven days using SpatialOS

Norwegian developer Krillbite Studio (Among the Sleep) explain how they made a MMO in SpatialOS in just seven days. They called it RainBow.

Image of Spilt Milk on: Managing data effectively with SpatialOS in Lazarus

Spilt Milk on: Managing data effectively with SpatialOS in Lazarus

Find out about how Spilt Milk are overcoming data management challenges.

Image of Bold Conjectures on: The benefits of porting a UNET game to SpatialOS

Bold Conjectures on: The benefits of porting a UNET game to SpatialOS

Read the first part of a series of articles from a two-man developer team, Bold Conjectures, who are porting their city-building game, Cartel, into SpatialOS.

Image of Spilt Milk on: faking AI in SpatialOS

Spilt Milk on: faking AI in SpatialOS

...or how one indie development team might have accidentally created SkyNet.

Image of Spilt Milk on: Taking your game on the road.

Spilt Milk on: Taking your game on the road.

Entering Indiecade: the joys and anxieties of taking your game on the road.

Image of Spilt Milk on: Redesigning Asteroids for SpatialOS

Spilt Milk on: Redesigning Asteroids for SpatialOS

"You don't want a literal wall of 'roids."

Image of Spilt Milk on: Introducing Lazarus

Spilt Milk on: Introducing Lazarus

Creating the universe, one asteroid at a time.

Image of Stories from Worlds Adrift

Stories from Worlds Adrift

Explore an endless sky of floating islands and create stories that last forever.

Image of Improbable on: setting up our AP3X demo

Improbable on: setting up our AP3X demo

An FPS prototype from the developers at Improbable Labs.