Automaton and Improbable partner to bring SpatialOS technology to new multiplayer survival game following $10m investment from Cambridge Ventures.
London 19th September 2017: Automaton Games, the British independent games studio behind the popular multiplayer psychological stealth and combat game Deceit, today announced that it has secured investment of $10m from Cambridge Venture Partners.
The new investment is being used to develop a revolutionary massively multiplayer survival-combat game built with Improbable’s SpatialOS technology and CryEngine.
Utilising Improbable’s pioneering SpatialOS cloud-based development platform, Automaton’s cutting-edge MMO tactical shooter, currently in development, will feature groundbreaking elements such as:
- 1,000 concurrent players occupying a detailed shared world
- A huge 12km x 12km explorable, graphically realistic and highly dynamic environment, enabling advanced tactical gameplay
- Strong character progression, social hubs and global-scale player-driven narrative that will shape a unique MMO experience
- An additional last-man standing Player vs Player arena combat mode, with up to 400 players in direct combat.
- Unprecedented world simulation and effects, including environmental destruction, roaming wildlife, dynamic weather, foliage displacement, tracks, blood trails, fire and water effects, fully immersing players into the experience of being the hunter – or the hunted.
SpatialOS is Improbable’s distributed operating system for game development and operation in the cloud, which allows developers to exceed the power of a single game engine or server. By building games with standard tools and deploying on SpatialOS, developers like Automaton Games can build virtual worlds that offer permanent, persistent and engaging experiences.
“We’ve spent the last two years building the technology for a next-generation massively multiplayer online game that requires an entirely new approach to game design and development,” James Thompson, CEO of Automaton, commented. “This project delivers an unprecedented fidelity and scale of world simulation, and complex interactions between authored and player-driven content.
“I’m hugely excited that our next step is deploying this $10m investment to bring the game to launch in 2018. SpatialOS was an extremely natural fit for the platform on which to build our world simulation, since its paradigm fits squarely with the approaches we have taken to design a huge, dynamic virtual world, and we’re extremely excited to showcase what we’ve been able to achieve together in the coming year.”
“Our goal at Improbable is to give developers the power to make previously impossible games,” added Herman Narula, Improbable’s co-founder and CEO. “With Deceit, Automaton Studios proved that they could make a tense, engaging multiplayer game. We’re excited by their vision for this new game: the survival genre is seeing a huge amount of attention and excitement, and we’re excited to see what this talented team can do with the massive scale, persistent world and rich systems made possible by SpatialOS.”
Automaton is the latest studio to announce a project on SpatialOS. Additional gaming and entertainment studios currently building products on SpatialOS include Bossa Studios (Worlds Adrift), Spilt Milk Studios (Lazarus), Klang (Seed), Entrada Interactive (Rebel Horizons) and Soulbound Studios (Chronicles of Elyria).
Automaton’s survival-MMO project, currently without an announced title, is scheduled for release in 2018, with the first playable content slated for the Spring.
For more information contact:
David Scarborough, PR Coordinator at Improbable
Aaron Maughan, Account Manager at Manifest
0203 1379 270
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