At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
is to strongly demonstrate the potential of the SpatialOS platform to the gaming world, by creating original games in our own first party studios.
The technical animation team defines and implements the systemic processes and pipelines by which the animation content of the project is developed. You collaborate with all disciplines to drive the project's animation focused tools and pipelines in a manner both efficient and technically correct.
experience as a technical animator on at least 2 published console / PC titles.
No published titles required, development experience a plus. Junior / Graduate candidates may be asked to demonstrate their ability through a technical test.