Senior Software Engineer, Infrastructure


At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.

We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.

Your Mission

As part of the  Improbable Games Operating Platform is to make launching games uneventful. The Core Engineering team is a key part of this mission, by building and running  services that allow games studios and Improbable to release their games on time, securely, and at the correct scale.

You will join a team of engineers, working closely together to enable Improbable engineering teams to do their best work. You will have the opportunity to build services for our studios  and for both our Games and Realities business units, solving large scale, complex problems.

Areas for Impact

Our Core Engineering team is focused on enabling our colleagues and customers to build and interact with the Improbable platforms safely, scalably and effectively. Over the next year, you’ll be building out a full service mesh to allow our customers to get their services in production faster, safer and with better observability.  You’ll be meeting our internal and external customers to figure out how to run games at extreme scale, globally. And you’ll be shaping our roadmap based on what you learn.

  • You will use your extensive experience working on distributed systems, to help Improbable build systems that are operable, scalable and reliable. 
  • You will use your experience to help set and define the technical direction for the team.
  • You will help accelerate our customers ability, to deliver multiplayer games and supporting services. 
  • You will contribute towards defining the platform and projects within our game operating unit, ultimately helping enable the creation of multiplayer games. 
  • We'd like to hear from you if you identify with the following 

  • Experience coding in Golang, C++, Java, Python or Ruby. 
  • Extensive experience working on large scale distributed systems. 
  • Experience working with Cloud Infrastructure such as AWS, GCP, Azure or any other large scale cloud platforms 
  • Experience mentoring, coaching and developing engineers.

While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.

Equal Opportunity

The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.