At Midwinter we're on a quest to create ground-breaking new games and a thriving community of gamers who play them. We’re bringing together top talent with a shared passion for creating fun. We value people from diverse backgrounds with differing perspectives, who are unafraid of taking on new challenges.
in this critical design role as a Senior Game Designer (Gameplay Systems) is to build, iterate, and refine the moment-to-moment gameplay for an evolving multiplayer experience. You will use a combination of player feedback, gameplay data and design intuition to tune, balance and constantly improve core gameplay systems.
You will join a tight-knit team of passionate developers as we support the needs and desires of our growing community. The work you do to understand and deliver on the vision for our game as a fair, fun, deep, and rewarding experience will be key to ensuring that Scavengers can be enjoyed by players for many years to come.
While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!!
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.