Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. In other industries, we hope to help answer critical questions through simulations that could lead to a better functioning world.
Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.
We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.
At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
As a Field Engineer at Improbable, you will play part product manager, part evangelist, part R&D and part business development as well as managing and growing the sales engineering function at Improbable.
You will be heading out with our Business Development team to meet new clients. You will pitch SpatialOS to technical leadership, advise customers on how to build multiplayer games and provide answers to technical and creative questions raised by clients
Helping customers design and make solid architectural choices early on. As a games engineer, you will be paramount in ensuring the success of a SpatialOS game through these early technical choices.
You will be involved in building internal projects to demonstrate and de-risk the potential of SpatialOS, which can be used for sales material and customer demonstrations.
Areas of Impact:
On a day to day basis you will be responsible for the following:
Helping the business development team engage with all of our prospective customers
Spend time researching and developing interesting and innovative use cases for SpatialOS
Attend conferences, conduct talks and constantly be at the forefront of latest trends within the games industry
Research and de-risk potential new games and genres to be made with SpatialOS
Steer internal engineering teams, translating customer requirements to ensure the tools and features we build are in line with what they need.
Work with product managers to help define the long term product roadmap for SpatialOS