At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
Here in the games group at Improbable our LiveOps Engineers use systems expertise combined with software engineering experience to help define, create, and support the architecture, build systems, and operations of services across the business. They orchestrate games on a cutting-edge kubernetes-based platform that utilises leading open-sourced observability and monitoring solutions. The team is composed of talented engineers that are focused on evangelising reliability-as-a-feature through monitoring, service-level objectives, automation, everything-as-code, and testing.
Our LiveOps Engineers are at the heart of delivering on our vision, both for our games and our technology teams. Working directly with the engineering teams from across the business to deliver on our dreams for the future.
Dislike solving the same problems over-and-over- so you automate or eliminate them
Container Computing and Orchestration (kubernetes + docker)
Source Control (Git + Perforce)