At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
Our platform, SpatialOS, lets developers transcend the limits of traditional game techniques, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by delivering solutions to our customers that enable them to achieve things that would be impossible without our tech.
As a Software Engineering Intern you will be placed in one of our engineering teams and be mentored by some of our experienced engineers. You will be developing large-scale, distributed systems which form parts of our real-time simulation platform.
Interns will be given a challenging project or join a team supporting critical work, decided on by our Head of Engineering, depending on what is best suited to their skills and interests.
For a comprehensive overview of our Campus Programme and Engineering Teams, visit our briefing pack: https://bit.ly/2FVFWNX
integrating new engines with our distributed stack -- e.g. physics, navigation, raycasting