Please note: This opportunity is for a September 2021 start.
At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
Reporting to the Lead Artist, your role is to assist with the production of high quality 3d content for a SpatialOS game built in Unreal Engine. You will help the development team in the generation of 3d assets using a number of software types including Maya, Substance Painter and ZBrush.
This is an ideal role for candidates who are new to the games industry and looking to gain valuable experience in a professional studio, run by seasoned industry veterans. You should be open to new ideas and methodologies, keen to develop your skills in a production led environment, as well as being an individual who wants to be part of a diverse and creative team.