At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They’ll create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multiplayer games and simulations.
At Improbable, you’re surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
As a Field Engineer at Improbable, you will play part product manager, part evangelist, part R&D and part business development as well as managing and growing the sales engineering function at Improbable.
You will be heading out with our Business Development team to meet new clients. You will pitch SpatialOS to technical leadership, advise customers on how to build multiplayer games and provide answers to technical and creative questions raised by clients
Helping customers design and make solid architectural choices early on. As a games engineer, you will be paramount in ensuring the success of a SpatialOS game through these early technical choices.
You will be involved in building internal projects to demonstrate and de-risk the potential of SpatialOS, which can be used for sales material and customer demonstrations.
Areas of Impact:
On a day to day basis you will be responsible for the following:
Helping the business development team engage with all of our prospective customers
Spend time researching and developing interesting and innovative use cases for SpatialOS
Attend conferences, conduct talks and constantly be at the forefront of latest trends within the games industry
Research and de-risk potential new games and genres to be made with SpatialOS
Steer internal engineering teams, translating customer requirements to ensure the tools and features we build are in line with what they need.
Work with product managers to help define the long term product roadmap for SpatialOS