At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
As an Engineering Manager in the Reliability Engineering organisation, you will encounter unique use cases and requirements from the various games being developed by our customers using our products, platforms and services. How do you continuously integrate, deliver and test a game for reliability and performance when it requires hundreds of players in a session?
At Improbable, we have started to address this using a combination of new technologies and development workflows that allow our customers to automatically perform such end-to-end tests. This is just one of many examples of the kinds of work that we engage with. Spanning multiple game genres, game engines and integration with platform services, there is a unique satisfaction in developing tools, software, tests and frameworks to aid in the maintenance and development of a product and service that provides a robust performance and reliability alongside innovative capabilities.