Improbable has created SpatialOS: a networking solution combining low latency, tools for faster iteration, and a ready-to-go architecture capable of supporting innovative games.
Now the Improbable Defence division, building on the backbone of SpatialOS, has combined world class scientific modelling, market leading AI, mission specific user interfaces and a uniquely flexible and secure deployment model to create a powerful simulation platform tailored to the needs of the military.
Our mission? To enable the most realistic and effective military simulations ever experienced, making defence users more effective on operations and decreasing the cost of military preparedness.
is to build a new simulation runtime optimised for deterministic and faster than real-time simulation execution, which forms the core of our military simulation platform. This is a completely new approach, optimised for operational planning and wargaming in complex probabilistic simulated environments.
You will join a small, experienced team, central to our product offering with significant scope for impact and ownership. The work that you do will allow tacticians to execute large numbers of simulations concurrently; something that will radically improve the status quo.
Our core engineering teams are focussed on building complete product solutions to tough engineering problems. Overview of our division: bit.ly/2lt8DnI
Writing coherent, well-structured and efficient code using C/C++ with a particular emphasis on high-performance engineering including contributing to a new SpatialOS runtime optimised for deterministic and faster than real-time simulation execution.