We recently took our SpatialOS distributed computing platform to Google Cloud Next ‘17 in San Francisco, California.
In the keynote on the third day, CEO Herman Narula spoke about the various applications of SpatialOS for gaming, before moving onto more complex solutions - including how the platform’s innovative approach is already being taken to solve real-world problems, with SpatialOS for Enterprise. Watch his segment in full below:
Additionally, Improbable CTO Rob Whitehead took to the stage on Thursday. He spoke alongside Google Cloud Platform’s Mark Mandel about the SpatialOS Games Innovation Program in partnership with Google Cloud. His key message was that this unique platform and funding model can help developer teams of any size develop and iterate huge persistent game worlds. Watch this breakout session now: