We are delighted to announce SpatialOS for Unreal 2020.1
Improbable announces updates to the SpatialOS platform, including demonstrations of the Unreal Engine integration in action, at the Games Developer Conference 2017 (GDC17) in San Francisco.
Improbable CTO, Rob Whitehead, joins Google Cloud Podcast to discuss strategic partnership with Google Cloud Platform (GCP) and what this means for game developers who wish to start developing on SpatialOS.
Rex Crowle, Lead Creator at Media Molecule, and a panel of SpatialOS experts had a great time playing and judging all of the submissions to the SpatialOS Game 2017.
This year Improbable and the SpatialOS team will be exhibiting at GDC 2017 (27 Feb - 3 March) at the Moscone Center in San Francisco, California.
What to expect from the SpatialOS Game Jam, 10th - 12th February 2017; fantastic prizes and categories that you’ll be competing over for the duration of the event.
Spilt Milk Studios is the creator of Lazarus, a top-down, multiplayer, arcade shooter set in a persistent sci-fi universe that resets every week. The game is powered by SpatialOS.
Improbable is pleased to announce that it will host the second ever Hack Cambridge hackathon on the weekend of the 28th and 29th January 2017.
Over the coming year Unreal Engine 4 will become a first-class integration for SpatialOS, for use both as a client and as a server-side worker.
Improbable will be hosting a SpatialOS game jam from Friday 10th February at 18:00 GMT until Sunday 12th February 2017 at 18:00 GMT.
SpatialOS was designed to enable game developers to go beyond the limits of conventional game engines and create new experiences, here are some interesting new gameplay possibilities that developers are already exploring with SpatialOS.