Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Enabling user-created tools, workflows, and services through our API-first approach.

12 June 2018

Improbable announces prioritising exposing all the services that SpatialOS provides, locally and in the cloud, through a public Platform API.

Introducing Game Development Kits and Improbable’s open ecosystem

10 May 2018

At Improbable we’re introducing new solutions that make creating SpatialOS games with Unity and Unreal easier, while ensuring that developers don’t have to reinvent functionality that’s already in these engines.

Introducing SURVIVAL, our latest tech demo.

26 March 2018

SURVIVAL is our latest technology demo. It’s a unique proof of concept of what a third-person, massively multiplayer, survival-action game looks like when powered by SpatialOS.

Revealing our GDC special guests: Brendan Greene, Josh Holmes, Randy Smith and more

15 March 2018

Improbable announce line-up of special guests for our talks a this year’s Game Developer Conference (GDC).

How to survive GDC 2018 (Updated)

9 February 2018

Improbable's guide to getting the best out of Games Developer Conference (GDC) 2017 in San Francisco

Improbable at GDC 2018- see you in San Francisco?

24 January 2018

This March, we’re taking SpatialOS to the Moscone Center in San Francisco for another massive Games Developer Conference. Join us at booth 1031 in the south hall.

PlayRaven announces technology partnership to explore the benefits of mobile development with SpatialOS

7 December 2017

Improbable welcomes PlayRaven onto SpatialOS, coinciding with the start of development on a new game project, codenamed Project Metro, which will explore applications of SpatialOS to mobile game development.

Improbable Graduate Game Jam 2017

27 October 2017

Alastair Glennie started as an intern at Improbable, before being recruited as an Engineer. Here he recaps a recent event for new graduate hires that he helped to run.

The SpatialOS integration with Unreal Engine is now in Open Beta

25 October 2017

Improbable announces that our Unreal Engine SDK has reached another milestone – Open Beta. That means that our engineers consider the Unreal integration with SpatialOS stable.

SpatialOS version 12.0 is here!

4 October 2017

Improbable releases SpatialOS update 12.0, bringing both general changes and new features to our game engine SDKs, let’s take a quick look at a few of the key areas.