We are delighted to announce SpatialOS for Unreal 2020.1
Improbable announces prioritising exposing all the services that SpatialOS provides, locally and in the cloud, through a public Platform API.
At Improbable we’re introducing new solutions that make creating SpatialOS games with Unity and Unreal easier, while ensuring that developers don’t have to reinvent functionality that’s already in these engines.
SURVIVAL is our latest technology demo. It’s a unique proof of concept of what a third-person, massively multiplayer, survival-action game looks like when powered by SpatialOS.
Improbable announce line-up of special guests for our talks a this year’s Game Developer Conference (GDC).
Improbable's guide to getting the best out of Games Developer Conference (GDC) 2017 in San Francisco
This March, we’re taking SpatialOS to the Moscone Center in San Francisco for another massive Games Developer Conference. Join us at booth 1031 in the south hall.
PlayRaven announces technology partnership to explore the benefits of mobile development with SpatialOS
Improbable welcomes PlayRaven onto SpatialOS, coinciding with the start of development on a new game project, codenamed Project Metro, which will explore applications of SpatialOS to mobile game development.
Alastair Glennie started as an intern at Improbable, before being recruited as an Engineer. Here he recaps a recent event for new graduate hires that he helped to run.
Improbable announces that our Unreal Engine SDK has reached another milestone – Open Beta. That means that our engineers consider the Unreal integration with SpatialOS stable.
Improbable releases SpatialOS update 12.0, bringing both general changes and new features to our game engine SDKs, let’s take a quick look at a few of the key areas.