We are delighted to announce SpatialOS for Unreal 2020.1
We’re excited to announce the next iteration of the SDK in alpha phase, which gives you the flexible building blocks needed to securely implement player authentication, authorisation and matchmaking for your games.
The latest version of the SpatialOS Runtime enables query-based interest management.
Improbable announces GDK is now ready to be used for building projects using Unreal Engine.
Improbable software engineer Paul Balaji worked on the SpatialOS GDK for Unity. He’s recorded a video taking you through the key features of the product and what it’s like to work with.
Improbable announces progression with SpatialOS Game Development Kit (GDK) for Unity - now ready to be used for building projects using Unity Engine
Following our last blog post announcing the new SpatialOS Runtime, today we are delighted to reveal the next step: the new load-balancing system.
Improbable announces the availability of the first iteration of the Platform SDK, with the first two APIs for interfacing with the deployment service and snapshot service respectively.
Today, we’re incredibly excited to introduce the new SpatialOS Runtime; this upgrade marks a significant milestone for the SpatialOS platform as a whole.
The SpatialOS GDK for Unity and FPS Starter Project have now launched and can be downloaded today.
In this blog we delve deeper into why we chose to change our focus from SDKs to GDKs, as well as a brief overview of how it works, our goals going forward and an update on our progress.