Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Introducing the session-based Example Project for SpatialOS for Unreal

21 May 2019

Revealing our new Example Project, tutorials, documentation for the SpatialOS GDK for Unreal.

Updated pricing for SpatialOS, including improvements to our free tier

30 April 2019

We’ve updated our pricing details and improved our free tier - read more inside.

Introducing: the new Inspector

16 April 2019

We’ve rebuilt the Inspector, our virtual world visualisation tool, to be more modular and customisable.

Online services are coming to SpatialOS

19 March 2019

SpatialOS’ new online services will help you launch and operate your online game.

SpatialOS is coming to mobile

16 March 2019

The SpatialOS Games Development Kit (GDK) for Unity is now in pre-alpha for mobile game experimentation.

Godot, SpatialOS and engine integration

15 March 2019

If you’ve ever wanted to integrate SpatialOS with an engine other than Unity or Unreal, then our developer Charlie Micou has an experimental Godot integration and can tel

SpatialOS now supports Xbox One and PlayStation 4 development

5 March 2019

Improbable’s multiplayer game platform SpatialOS now works with the two leading games consoles.

Introducing KCP: a new low-latency, secure network stack

15 February 2019

Introducing support for KCP, an additional UDP-based network stack, in the SpatialOS 13.6 release. KCP provides a low-latency, secure network connection designed specifically for unreliable network conditions.

Looking back at Improbable’s 2018

31 January 2019

2018 was an exciting year for us at Improbable. Over the past twelve months, we have announced several partnerships, revealed multiple upgrades to SpatialOS, and welcomed new engineering creations into the fold.

Announcement: all SpatialOS projects will now use the new Runtime

30 January 2019

We’ve fully released the new version of the Runtime and rolled it out across all projects.