We are delighted to announce SpatialOS for Unreal 2020.1
Revealing our new Example Project, tutorials, documentation for the SpatialOS GDK for Unreal.
We’ve updated our pricing details and improved our free tier - read more inside.
We’ve rebuilt the Inspector, our virtual world visualisation tool, to be more modular and customisable.
SpatialOS’ new online services will help you launch and operate your online game.
The SpatialOS Games Development Kit (GDK) for Unity is now in pre-alpha for mobile game experimentation.
If you’ve ever wanted to integrate SpatialOS with an engine other than Unity or Unreal, then our developer Charlie Micou has an experimental Godot integration and can tel
Improbable’s multiplayer game platform SpatialOS now works with the two leading games consoles.
Introducing support for KCP, an additional UDP-based network stack, in the SpatialOS 13.6 release. KCP provides a low-latency, secure network connection designed specifically for unreliable network conditions.
2018 was an exciting year for us at Improbable. Over the past twelve months, we have announced several partnerships, revealed multiple upgrades to SpatialOS, and welcomed new engineering creations into the fold.
We’ve fully released the new version of the Runtime and rolled it out across all projects.