Due to a change in Unity’s terms of service (clause 2.4), all existing SpatialOS games using Unity, including production games and in development games of all developers, are now in breach of Unity’s license terms. In this blog post, we would like to explain our understanding of this serious development, and how we are helping to resolve it.
At Improbable, we believe online games are incredibly important and with our SpatialOS platform our aim is to enable game developers of all sizes to build, run and dramatically innovate across all types of multiplayer games.
Today we must regretfully inform our community of the following developments.
From the start, we’ve worked with great partners who share our vision, launching initiatives like our partnership with Google Cloud. Integrating our tech with amazing companies like Epic Games and Crytek. We’ve secured considerable capital from great investors who are excited by that vision.
But most of all we totally rely on the support and trust of our developer community. From innovative independent studios like Bossa and Midwinter who have worked with SpatialOS for years, to large companies like NetEase and their in-development game Nostos.
The growing community of early pioneers tinkering with Improbable, spending their money, time and energy on building something new, are so important to us; we cannot develop SpatialOS without the risks they take to innovate with us. We owe them everything. Enabling companies like us only earn the right to work with developers by putting your success before everything else.
Overnight, this is an action by Unity that has immediately done harm to projects across the industry, including those of extremely vulnerable or small scale developers and damaged major projects in development over many years. Games that have been funded based on the promise of SpatialOS to deliver next-generation multiplayer are now endangered due to their choice of game engine. Live games are now in legal limbo.
All customers who entered into a relationship with us and Unity previously did so on the good faith understanding that the terms they signed up to, sometimes years ago, would allow them to be successful and not carry additional charges.
We have always had huge respect for and been incredibly inspired by Unity and its mission. Unity was part of why we started Improbable in a barn in north London just a few years ago. We have always known them to put developers, innovation and integrity first and have been in loose partnership talks for some time with a view to doing more together.
For now, we believe this unfortunate and counterproductive action to be an error in judgement or coordination failure within Unity. We are urgently working to clarify this situation and believe that a swift resolution may be possible.
Steps we’re taking: we also want to reaffirm our support for our incredible developer community and commit to the following:
Thank you all for your patience and support.
The Improbable Team.