Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Defending telecom networks against the next Pokemon surprise

24 October 2016

Using SpatialOS to simulate huge environments, including mobile networks on an international scale, in order to explore ‘What If’ scenarios such as the recent Pokemon stampede.

Write evolution into your world

24 October 2016

Here in the Improbable Laboratories, we decided to give the evolutionary powers of SpatialOS a test drive with ev0: an artificial life model.

Unity and SpatialOS and Spiders

26 June 2016

One of our programmers used Unity and SpatialOS to prototype an online multiplayer game where adventurers fight spiders for control of the world.

Open source at Improbable- FlagZ and Polyglot

9 May 2016

Improbable has open-sourced two projects developed in house and used extensively on a daily basis: FlagZ and Polyglot.

Open source at Improbable

7 May 2016

In this post, we want to go into a little detail about some of the projects we love, and some of the changes we’ve contributed to those projects.

What we found when we simulated the backbone of the entire Internet on SpatialOS

24 March 2016

Exploring how SpatialOS can be used to build a realistic simulation of the internet in order to identify weak spots, and figure out how to protect it.

Is the OASIS just Science Fiction?

17 March 2016

Could SpatialOS enable the OASIS from the novel Ready Player One, not only as a simulation of a realistic, living world, but as a playground where any user’s dreams can come to life?

Automatic Race Condition Detector

4 March 2016

Making distributed systems is hard. At Improbable, we like it when our system works, and it makes us sad when it breaks.

Operational control of autonomous vehicle fleets powered by SpatialOS

12 February 2016

Exploring the creation of a large-scale, real-time digital replica of a city on SpatialOS, in order to maximise the efficiency of a fleet of autonomous vehicles.

Dynamically distributing a simulation over hundreds of physics engines

22 January 2016

A simulation of just over 1 million entities distributed dynamically over 40 – 50 separate physics engines, represented by the different colours on SpatialOS.