We are delighted to announce SpatialOS for Unreal 2020.1
Improbable releases a pre-alpha version of SpatialOS GDK for Unreal
Improbable's Fabian Reinartz and Bartek Plotka discuss using the Prometheus monitoring system to manage a highly dynamic cloud infrastructure at a global scale.
Keeley Erhardt previously worked as a Graduate Research Assistant at MIT, and is now a Software Engineer on SpatialOS, here she discusses breaking into Improbable's Vault
Bartek Plotka, Software Engineer at Improbable, discusses a fresh approach to cross-cluster communication with kEdge.
Michal Witkowski and Marcus Longmuir explore moving past REST+JSON towards type-safe Web APIs
Gabriel Gambetta is Tech Lead/Manager of the SpatialOS Community team at Improbable, and in this blog discusses distributed physics without server boundaries.
Making distributed systems is hard. At Improbable, we like it when our system works, and it makes us sad when it breaks.
Gabriel Gambetta, Tech Lead/Manager of the SpatialOS Community team at Improbable, talks about the future of the game engine.
Improbable works with the Zoological Society of London to look at new ways of addressing poaching and the trade in endangered species using SpatialOS.
We show you how to build a custom SpatialOS worker that provides flocking behaviour for your game.