SURVIVAL is our latest technology demo. It’s a unique proof of concept of what a third-person, massively multiplayer, survival-action game looks like when powered by SpatialOS.
SURVIVAL was created in Unreal Engine 4 with SpatialOS, Improbable’s cloud-based development platform. SpatialOS takes the UE4 base engine and supercharges it to achieve a massive scale, a huge number of concurrent players and a living ecology.
This is a demo that manages to simultaneously support 1000 concurrent players, 10,000 AI NPCs and over 100,000 objects (trees, rocks, and so on) without breaking a sweat. Never before has an alien world been represented in such high fidelity and such detail.
For those who couldn’t attend the show, we’ve created a walkthrough that follows the show demo experience:
We’ll be posting more information about SURVIVAL in the coming weeks. For now, it’s worth emphasising that SURVIVAL is not a full game. It’s a tech demo and high-end demonstration of how SpatialOS integrates with the Unreal Engine to deliver unprecedented elements like massive scale, persistent systems, and gameplay complexity. Improbable currently has no plans to either make this publicly available or to release it as a finished game.