Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Why work as a designer at Improbable?

24 July 2017

Nicolas Holzapfel is a designer who also heads up Improbable’s Design team and he's a fan of interactive narrative games.

Why work in Product Management at Improbable?

14 July 2017

Rebecca Fallon is a Product Manager at Improbable. Previously she has been an academic, writer and anthropologist.

Why work in Customer Software Engineering at Improbable?

29 June 2017

Chong-U Lim received his PhD from MIT and worked for Playfish, EA and Kuju before joining Improbable as a Customer Engineer.