We are delighted to announce SpatialOS for Unreal 2020.1
The SpatialOS Runtime mediates an online game’s various servers, clients and engine instances. Earlier this year, we rebuilt it completely.
Improbable’s delivery management team is responsible for ensuring our product has regular, timely releases. Martin Petherick talks us through what that involves.
Life on the Core Security team at a technology startup
At Improbable, we have a team dedicated to improving how we deliver software confidently, predictably and productively - Engineering Velocity.
Improbable once again attended the University of Cambridge’s annual hackathon in 2019. We set a challenge to use a probabilistic programming language to write an AI for a game.
Peter Cornelius, previously a Game Producer at Paradox Interactive, reveals the ins and outs of his role as a Producer at Improbable.
Attending the Grace Hopper Conference as an industry professional: three tips for engaging with the community
Five of Improbable's team attended the world’s largest gathering of women technologists, Grace Hopper Celebration (GHC) and provide their advice for attending the conference.
Cristian Bodnar is a University of Manchester Computer Science graduate, and here he walks us through his day as a Software Engineering intern at Improbable.
A day in an Improbable life: Tom Bower talks about the first four months of his six-month placement as a Software Engineering Intern
Zara Yaqoob was previously a Business Associate at Google and has worked as an Advocate for women in tech and entrepreneurship.