Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Opinion: Improbable’s new virtual worlds will need new social boundaries to thrive.

10 October 2017

Richard J. Dent asks: what are the right social boundaries for massive online social worlds and what are the appropriate rules?

Imagining believable game cities and urban simulations with a little help from SpatialOS

14 September 2017

Konstantinos Dimopoulos argues that huge, complex and persistent simulations mean that truly-immersive urban environments are just around the corner.

On the new worlds in Worlds Adrift

30 June 2017

Improbable CEO Herman Narula talking about Worlds Adrift, sharding, and the future roadmap for SpatialOS and Bossa.

Building an RTS in two weeks, the SpatialOS way

22 June 2017

We gave a band of newly-recruited engineers just two weeks to build an RTS in Unity and SpatialOS. How did they do?

The Virtual Reality of Virtual Worlds

9 June 2017

For us, virtual reality technology is an interface - a doorway into virtual worlds. We provide the platform that developers build those worlds on.

Creating a playable demo of the SpatialOS Unreal Integration

24 February 2017

Two breakout teams of SpatialOS engineers & designers have embarked on an important technical quest.

Worlds Adrift “Remnants” Trailer and what it shows about SpatialOS

22 December 2016

Check out the latest trailer for Worlds Adrift, a game Bossa Studios is building on SpatialOS.

AP3X : Art for a Responsive World

28 October 2016

AP3X is an Arctic FPS being prototyped at Improbable Labs.

WorldApps and Deadly Toxic Waste

18 May 2016

A note from the Toxic Justice Squad team in the trenches at the Nordic Game Jam!

Prepare for entropy

26 April 2016

Game logic to protect you from total destruction.