We are delighted to announce SpatialOS for Unreal 2020.1
SpatialOS enables developers to alter their game design easily, before and after launch.
Aaryn Flynn and the team from Improbable Edmonton take us through how SpatialOS-enabled rapid iteration has helped speed up their development.
Ready to get started with SpatialOS for Unity? Here are six tips to help you get your project off the ground.
The new version of our SpatialOS Runtime allows developers to have more control over how server load is distributed - here, we explore the huge design ramifications.
We explore the history of inventory systems, how to design them, and how SpatialOS revolutionises even this smallest design element.
We look at the last century of simulated war, and how SpatialOS could change it all.
We take a look at the core gameplay elements and mechanics that Survival Games need to succeed.
Designing games for SpatialOS requires new ways of thinking. Here we explore the challenges of creating truly-persistent games.
Improbable’s Ollie Balaam looks at cartography in games from Far Cry to Worlds Adrift.
(Updated) Exploring the surprisingly-long lifespan and history of survival games and MMOs.