Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

VIDEO: Exploring the SpatialOS Games Development Kit for Unity in three minutes

25 October 2018

Improbable software engineer Paul Balaji worked on the SpatialOS GDK for Unity. He’s recorded a video taking you through the key features of the product and what it’s like to work with.

SpatialOS GDK for Unity launch: build multiplayer games faster

10 October 2018

Improbable announces progression with SpatialOS Game Development Kit (GDK) for Unity - now ready to be used for building projects using Unity Engine

Improbable announces new London headquarters

8 October 2018

Improbable announces that it is moving its UK headquarters to a new office in Spitalfields, to accommodate its growing team

Never trust the client: simple techniques against cheating in SpatialOS

4 October 2018

Norwegian independent developer, Trond Fasteraune, explains how he’s using SpatialOS to prevent cheating on his prototype small-scale MMO.

A Mini-MMO manifesto

26 September 2018

Trond Fasteraun, an independent developer from Norway, explains what he hope to achieve through his experimentation with a prototype small-scale MMO on SpatialOS.

Ask the Unity expert: what is the ECS?

24 September 2018

The SpatialOS Game Development Kit for Unity is built on Unity’s Entity Component System, in this post we explain what ECS is and what it can do for your SpatialOS game.

Former BioWare General Manager Aaryn Flynn Joins Improbable as General Manager, North America

19 September 2018

Improbable announces that Aaryn Flynn, former General Manager of BioWare, joins as General Manager of games business in North America

SpatialOS Runtime update 2: a new load-balancing system

19 September 2018

Following our last blog post announcing the new SpatialOS Runtime, today we are delighted to reveal the next step: the new load-balancing system.

NetEase Games reveals new details for Nostos and SpatialOS integration

22 August 2018

NetEase, Inc. reveals details about Nostos, the company’s first open-world multiplayer VR game, and the integration of SpatialOS technology

Introducing the Platform SDK and the deployment and snapshot APIs

21 August 2018

Improbable announces the availability of the first iteration of the Platform SDK, with the first two APIs for interfacing with the deployment service and snapshot service respectively.