We are delighted to announce SpatialOS for Unreal 2020.1
We’ve rebuilt the Inspector, our virtual world visualisation tool, to be more modular and customisable.
SpatialOS’ new online services will help you launch and operate your online game.
The SpatialOS Games Development Kit (GDK) for Unity is now in pre-alpha for mobile game experimentation.
If you’ve ever wanted to integrate SpatialOS with an engine other than Unity or Unreal, then our developer Charlie Micou has an experimental Godot integration and can tel
Former BioWare General Manager Aaryn Flynn is leading development in Edmonton, with a new London studio fronted by former DICE producer John Wasilczyk.
Improbable’s multiplayer game platform SpatialOS now works with the two leading games consoles.
Introducing support for KCP, an additional UDP-based network stack, in the SpatialOS 13.6 release. KCP provides a low-latency, secure network connection designed specifically for unreliable network conditions.
Improbable once again attended the University of Cambridge’s annual hackathon in 2019. We set a challenge to use a probabilistic programming language to write an AI for a game.
Ready to get started with SpatialOS for Unity? Here are six tips to help you get your project off the ground.
Former DreamWorks Animation, EA Mobile CTO Lincoln Wallen Joins Improbable as Chief Technology Officer
New CTO brings extensive technology experience to Improbable. Founding CTO Rob Whitehead to focus on developing Improbable's technology as Chief Product Officer.