Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Community spotlight: Overduty VR: Battle Royale by Overduty

4 June 2019

Overduty VR: Battle Royale is a VR Battle Royale game built on SpatialOS. We caught up with the creators, Overduty, to find out more about the game.

Community spotlight: Garbage Country by Thomas van den Berg

30 May 2019

Thomas Van Den Berg is the creator of the Kingdom games and a SpatialOS prototype called Garbage Country.

Community spotlight: Kingshunt by Vaki Games

21 May 2019

Kingshunt is a multiplayer action-strategy game built using Unreal Engine and SpatialOS. We caught up with the creators, Vaki Games.

Introducing the session-based Example Project for SpatialOS for Unreal

21 May 2019

Revealing our new Example Project, tutorials, documentation for the SpatialOS GDK for Unreal.

Community spotlight: Mankind Reborn by Far Frontier

16 May 2019

Mankind Reborn is an hardcore science-fiction MMO built with SpatialOS and Unreal Engine. We caught up with one of the founders, Christian Aguila.

Engineering velocity at Improbable.

15 May 2019

At Improbable, we have a team dedicated to improving how we deliver software confidently, predictably and productively - Engineering Velocity.

Community spotlight: Twokinds Online by Cookie Dragon Games

9 May 2019

TwoKinds Online is a community-focused MMORPG based on a webcomic, TwoKinds, and built with SpatialOS and Unity.

Updated pricing for SpatialOS, including improvements to our free tier

30 April 2019

We’ve updated our pricing details and improved our free tier - read more inside.

Bringing modern tactical combat to SpatialOS with Offworld Industries

26 April 2019

Squad developers Offworld Industries have helped us create a tactical-combat look for an Unreal Engine Shooter Game prototype.

Metric monitoring architecture at Improbable using Thanos

26 April 2019

At Improbable, we developed the widely-used, open source metrics project Thanos to enable reliable monitoring at a global scale. Here’s how we use it ourselves.