Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Get started livestreams: Unreal 2019.1 overview.

30 August 2019

Did you miss our first Livestream? Don’t worry - the recording is now available on our YouTube channel.

Improbable is donating Thanos to the Cloud Native Computing Foundation.

9 August 2019

Our massive-scale monitoring tool Thanos is moving to the Cloud Native Computing Foundation (CNCF). Read on to see why Improbable is donating it.

Community spotlight: Zenith by Ramen VR

7 August 2019

Zenith is a VR MMORPG set in a fantasy, cyberpunk world and built on SpatialOS and Unity. Developers, Andy and Lauren from Ramen VR tell us more.

SpatialOS for Unreal 2019.1 release

31 July 2019

Introducing 2019.1 - a significant step forward for SpatialOS for Unreal.

Community spotlight: Neon Exile by Mythical City

17 July 2019

Neon Exile is a persistent VR MMO set in an open world. We caught up with the creators, Mythical City, to find out more.

Why did we rebuild the SpatialOS Runtime?

16 July 2019

The SpatialOS Runtime mediates an online game’s various servers, clients and engine instances. Earlier this year, we rebuilt it completely.

Delivery at Improbable

9 July 2019

Improbable’s delivery management team is responsible for ensuring our product has regular, timely releases. Martin Petherick talks us through what that involves.

Information Security at Improbable

30 June 2019

Life on the Core Security team at a technology startup

Tutorials: get started with SpatialOS and Unreal Engine

20 June 2019

Follow our four-part series on YouTube to start making your next multiplayer game using Unreal Engine and SpatialOS.

Matchmaking with SpatialOS

14 June 2019

On our matchmaking solution, coming in July 2019