We are delighted to announce SpatialOS for Unreal 2020.1
Gabriel Gambetta, Improbable Tech Lead/Manager of the SpatialOS Community Team, explores setting up our AP3X demo.
One of our programmers used Unity and SpatialOS to prototype an online multiplayer game where adventurers fight spiders for control of the world.
A note from the Toxic Justice Squad team in the trenches at the Nordic Game Jam!
Battle monsters that level up, mate, hunt, wander, and are truly alive within the world.
Improbable has open-sourced two projects developed in house and used extensively on a daily basis: FlagZ and Polyglot.
In this post, we want to go into a little detail about some of the projects we love, and some of the changes we’ve contributed to those projects.
Our experiences during the game jam. TL;DR: It was a ton of fun!
Exploring how SpatialOS can be used to build a realistic simulation of the internet in order to identify weak spots, and figure out how to protect it.
Could SpatialOS enable the OASIS from the novel Ready Player One, not only as a simulation of a realistic, living world, but as a playground where any user’s dreams can come to life?