Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Next Generation Wildlife Protection at the ZSL Zoohackathon

2 November 2016

Improbable works with the Zoological Society of London to look at new ways of addressing poaching and the trade in endangered species using SpatialOS.

Spilt Milk on: Introducing Lazarus

28 October 2016

Andrew Smith, founder, of Spilt Milk, answers some questions about Lazarus and developing on SpatialOS

Create a custom flocking worker

28 October 2016

We show you how to build a custom SpatialOS worker that provides flocking behaviour for your game.

Stories from Worlds Adrift

28 October 2016

These are the real stories of our Improbable engineers' first experiences of Worlds Adrift, as told by the players themselves.

Lazarus by Spilt Milk Studios

28 October 2016

Spilt Milk announce their new SpatialOS MMO at EGX!

AP3X : Art for a Responsive World

28 October 2016

AP3X is an Arctic FPS being prototyped at Improbable Labs.

Defending telecom networks against the next Pokemon surprise

24 October 2016

Using SpatialOS to simulate huge environments, including mobile networks on an international scale, in order to explore ‘What If’ scenarios such as the recent Pokemon stampede.

Write evolution into your world

24 October 2016

Here in the Improbable Laboratories, we decided to give the evolutionary powers of SpatialOS a test drive with ev0: an artificial life model.

Pokemon Go: From augmented reality to reality

21 July 2016

Pokemon Go tries to make the childhood dreams of every 90’s kid come true, turning smartphone owners into trainers, and putting Pokemon into the real world.

MetaWorld by HelloVR

20 July 2016

Build, explore and create memories together in a 10,000 square mile massively scaled open world.