We are delighted to announce SpatialOS for Unreal 2020.1
Improbable works with the Zoological Society of London to look at new ways of addressing poaching and the trade in endangered species using SpatialOS.
Andrew Smith, founder, of Spilt Milk, answers some questions about Lazarus and developing on SpatialOS
We show you how to build a custom SpatialOS worker that provides flocking behaviour for your game.
These are the real stories of our Improbable engineers' first experiences of Worlds Adrift, as told by the players themselves.
AP3X is an Arctic FPS being prototyped at Improbable Labs.
Using SpatialOS to simulate huge environments, including mobile networks on an international scale, in order to explore ‘What If’ scenarios such as the recent Pokemon stampede.
Here in the Improbable Laboratories, we decided to give the evolutionary powers of SpatialOS a test drive with ev0: an artificial life model.
Pokemon Go tries to make the childhood dreams of every 90’s kid come true, turning smartphone owners into trainers, and putting Pokemon into the real world.
Build, explore and create memories together in a 10,000 square mile massively scaled open world.