We are delighted to announce SpatialOS for Unreal 2020.1
DUSK takes the form of a multiplayer, survival-horror game set on a desolate, science-fiction planet and was made by breakout teams of SpatialOS designers and engineers.
At GDC 2017, Improbable co-founders Herman Narula and Rob Whitehead took to the podium to give a quick historical and technical overview of SpatialOS, as well as a live demo.
We recently took our SpatialOS distributed computing platform to Google Cloud Next ‘17 in San Francisco, California.
Improbable takes SpatialOS to the Games Developer Conference 2017
CEO Herman Narula gives keynote speech at Google Cloud Next ‘17 in San Francisco, California
Worlds Adrift by Bossa Studios is a SpatialOS-built, persistent, sandbox MMO set in a world of skyships and floating islands, moves closer towards the next critical stage of its development.
Current SpatialOS developers and studio representatives take to the GDC podium to talk about how SpatialOS allows their development teams to design and create diverse, exciting games.
Watch the trailer for Entrada Interactive’s Rebel Horizons; an open universe science fiction combat game currently in development on SpatialOS in the Unreal Engine.
At this year’s GDC 2017 we hosted a SpatialOS panel talk called Ready Player Everyone: Worlds, World Building and the Future of Online Games with some very special guests...
Andrew Smith, Creative Director of Spilt Milk Studios, discusses working with Improbable’s SpatialOS to create Lazarus, a top-down multiplayer shooter set in a universe