Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Releasing the Public GitHub of our Unreal technical demo ‘DUSK’

29 March 2017

DUSK takes the form of a multiplayer, survival-horror game set on a desolate, science-fiction planet and was made by breakout teams of SpatialOS designers and engineers.

VIDEO: a look inside SpatialOS @ GDC 2017

28 March 2017

At GDC 2017, Improbable co-founders Herman Narula and Rob Whitehead took to the podium to give a quick historical and technical overview of SpatialOS, as well as a live demo.

VIDEO: SpatialOS at Google Cloud Next ‘17

23 March 2017

We recently took our SpatialOS distributed computing platform to Google Cloud Next ‘17 in San Francisco, California.

The Media on SpatialOS at GDC17

23 March 2017

Improbable takes SpatialOS to the Games Developer Conference 2017

Watch: Herman Narula at Google Cloud Next ’17 on applying SpatialOS beyond gaming

21 March 2017

CEO Herman Narula gives keynote speech at Google Cloud Next ‘17 in San Francisco, California

Worlds Adrift Update: Plans for Steam Early Access, New Features

20 March 2017

Worlds Adrift by Bossa Studios is a SpatialOS-built, persistent, sandbox MMO set in a world of skyships and floating islands, moves closer towards the next critical stage of its development.

VIDEO: Developers talk about their SpatialOS games at GDC17

17 March 2017

Current SpatialOS developers and studio representatives take to the GDC podium to talk about how SpatialOS allows their development teams to design and create diverse, exciting games.

Watch the latest trailer for Entrada Studio’s Rebel Horizons

16 March 2017

Watch the trailer for Entrada Interactive’s Rebel Horizons; an open universe science fiction combat game currently in development on SpatialOS in the Unreal Engine.

VIDEO: SpatialOS panel talk featuring games industry legends

14 March 2017

At this year’s GDC 2017 we hosted a SpatialOS panel talk called Ready Player Everyone: Worlds, World Building and the Future of Online Games with some very special guests...

Spilt Milk on: Designing mechanics in a system that lacks constraints.

10 March 2017

Andrew Smith, Creative Director of Spilt Milk Studios, discusses working with Improbable’s SpatialOS to create Lazarus, a top-down multiplayer shooter set in a universe