We are delighted to announce SpatialOS for Unreal 2020.1
SpatialOS VR starter project; giving you the basic functionality of a VR game or application as a starting point for developing your own games and virtual-reality experiences with SpatialOS.
Michal Witkowski and Marcus Longmuir explore moving past REST+JSON towards type-safe Web APIs
Gabriel Gambetta is Tech Lead/Manager of the SpatialOS Community team at Improbable, and in this blog discusses distributed physics without server boundaries.
Making distributed systems is hard. At Improbable, we like it when our system works, and it makes us sad when it breaks.
Gabriel Gambetta, Tech Lead/Manager of the SpatialOS Community team at Improbable, talks about the future of the game engine.
Improbable awarded ‘Company of the Year 2017’ by Cambridge Computer Lab Ring
The SpatialOS Games Innovation Program in partnership with Google Cloud, is now live and looking to support up to 100 eligible studios via reduced costs and co-marketing opportunities.
Andrew Smith, Spilt Milk’s Creative Director, explores solving issues of scale in Lazarus using Improbable's SpatialOS
“Is Improbable a VR company?” is a question that has been asked quite a few times. The answer is both yes and no.
The team at toxicbrain is working on a post-alien invasion, survival FPS in Unity Engine with SpatialOS.