Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Quest- an iOS io game from Improbable

14 August 2017

In this post we explore Quest which is not just a SpatialOS-powered Unity game that runs on mobile, but it is also an “io game”

Wizards and Pirates- a tale of two tutorials

3 August 2017

Introducing Wizards and Pirates - two tutorials for getting started with SpatialOS as quickly and intuitively as possible.

Why work as a designer at Improbable?

24 July 2017

Nicolas Holzapfel is a designer who also heads up Improbable’s Design team and he's a fan of interactive narrative games.

Why work in Product Management at Improbable?

14 July 2017

Rebecca Fallon is a Product Manager at Improbable. Previously she has been an academic, writer and anthropologist.

SpatialOS 11.0.0 released

6 July 2017

The latest version of SpatialOS is available now. Version 11 brings improvements, particularly to the way workers interact with the SpatialOS runtime.

On the new worlds in Worlds Adrift

30 June 2017

Improbable CEO Herman Narula talking about Worlds Adrift, sharding, and the future roadmap for SpatialOS and Bossa.

Why work in Customer Software Engineering at Improbable?

29 June 2017

Chong-U Lim received his PhD from MIT and worked for Playfish, EA and Kuju before joining Improbable as a Customer Engineer.

Building an RTS in two weeks, the SpatialOS way

22 June 2017

We gave a band of newly-recruited engineers just two weeks to build an RTS in Unity and SpatialOS. How did they do?

The Virtual Reality of Virtual Worlds

9 June 2017

For us, virtual reality technology is an interface - a doorway into virtual worlds. We provide the platform that developers build those worlds on.

SpatialOS 10.4.0 released

8 June 2017

The latest version of SpatialOS is available now, bringing various features and fixes. The update revamps command status codes and improves the SDK’s Unity integration.