We are delighted to announce SpatialOS for Unreal 2020.1
In this post we explore Quest which is not just a SpatialOS-powered Unity game that runs on mobile, but it is also an “io game”
Introducing Wizards and Pirates - two tutorials for getting started with SpatialOS as quickly and intuitively as possible.
Nicolas Holzapfel is a designer who also heads up Improbable’s Design team and he's a fan of interactive narrative games.
Rebecca Fallon is a Product Manager at Improbable. Previously she has been an academic, writer and anthropologist.
The latest version of SpatialOS is available now. Version 11 brings improvements, particularly to the way workers interact with the SpatialOS runtime.
Improbable CEO Herman Narula talking about Worlds Adrift, sharding, and the future roadmap for SpatialOS and Bossa.
Chong-U Lim received his PhD from MIT and worked for Playfish, EA and Kuju before joining Improbable as a Customer Engineer.
We gave a band of newly-recruited engineers just two weeks to build an RTS in Unity and SpatialOS. How did they do?
For us, virtual reality technology is an interface - a doorway into virtual worlds. We provide the platform that developers build those worlds on.
The latest version of SpatialOS is available now, bringing various features and fixes. The update revamps command status codes and improves the SDK’s Unity integration.