We are delighted to announce SpatialOS for Unreal 2020.1
Bartek Plotka, Software Engineer at Improbable, discusses a fresh approach to cross-cluster communication with kEdge.
This March, we’re taking SpatialOS to the Moscone Center in San Francisco for another massive Games Developer Conference. Join us at booth 1031 in the south hall.
We look at the last century of simulated war, and how SpatialOS could change it all.
PlayRaven and Improbable partner to bring SpatialOS technology to upcoming mobile development project
PlayRaven have partnered with Improbable to explore possibilities for SpatialOS
PlayRaven announces technology partnership to explore the benefits of mobile development with SpatialOS
Improbable welcomes PlayRaven onto SpatialOS, coinciding with the start of development on a new game project, codenamed Project Metro, which will explore applications of SpatialOS to mobile game development.
We take a look at the core gameplay elements and mechanics that Survival Games need to succeed.
Designing games for SpatialOS requires new ways of thinking. Here we explore the challenges of creating truly-persistent games.
Improbable’s Ollie Balaam looks at cartography in games from Far Cry to Worlds Adrift.
(Updated) Exploring the surprisingly-long lifespan and history of survival games and MMOs.
A 2D multiplayer world of unparalleled sophistication and geopolitical ambition.