Improbable news and blog

The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Improbable awarded second contract to continue Single Synthetic Environment Technology Demonstrator for UK Strategic Command

12 November 2020

Improbable’s Defence business has been awarded a contract for a second year.

Improbable LLC Appoints Outside Managers for US Defense Business

9 November 2020

Former Secretary of the Air Force Deborah Lee James, Former Under Secretary of Defense for Policy Dr. Jim Miller and former Under Secretary of Defense for Intelligence Dr. Michael Vickers Join Improbable LLC’s Board of Managers

Improbable’s Synthetic Environment Technology Accelerates UK Pandemic Modelling Project by a Factor of 10,000

29 October 2020

UK technology company contributes synthetic environment expertise to Royal Society’s RAMP pandemic modelling project, massively increasing the speed of combined models representing pandemic spread.

New multiplayer technologies are reducing the Total Cost of Ownership

9 October 2020

Multiplayer development is a complex and expensive business. In this presentation, delivered at Devcom in August, Manuel Karg explores how developers can embrace technological innovation to minimise the Total Cost of Ownership.

Partner Engineering: The nexus of distributed systems engineering and game development

2 October 2020

We’re always looking for talented engineers to join our Partner Engineering team. To find out what they do, why they do it, and why Improbable has just won a gamesindustry.biz Best Places to Work award, read on.

Game operation costs: the unpredictable beast?

22 September 2020

CEO & Founder of zeuz, Manuel Karg, digs deep into operational costs to discus how best to mitigate risk and prepare your game for success.

Community spotlight: Confer-O-Matic

13 August 2020

We caught up with David Ryšánek, one of the creators of Confer-O-Matic, a platform for massive events in an open 3D world.

Improbable secures pathfinder technology demonstrator contract with British Army

6 August 2020

British technology company’s Defence business to supply synthetic environment platform as technology demonstrator to Army’s Collective Training Transformation Programme

Welcoming Chris Enock to Improbable as Head of Publishing

4 August 2020

We’re delighted to welcome Chris Enock to the Improbable family. Chris has joined Improbable as Head of Publishing, and will be responsible for ensuring that the games made by Improbable’s internal studios reach their audience: gamers looking for exciting and engaging online multiplayer experiences.

Exceed Unreal Engine limits with AI Offload

9 July 2020

SpatialOS for Unreal 2020.2: playtest-ready AI Offload, improved pricing & new preview features