Improbable news and blog

Exceed Unreal Engine limits with AI Offload

9 July 2020

SpatialOS for Unreal 2020.2: playtest-ready AI Offload, improved pricing & new preview features

Game operation costs: the unpredictable beast?

22 September 2020

CEO & Founder of zeuz, Manuel Karg, digs deep into operational costs to discus how best to mitigate risk and prepare your game for success.

Community spotlight: Confer-O-Matic

13 August 2020

We caught up with David Ryšánek, one of the creators of Confer-O-Matic, a platform for massive events in an open 3D world.

Improbable secures pathfinder technology demonstrator contract with British Army

6 August 2020

British technology company’s Defence business to supply synthetic environment platform as technology demonstrator to Army’s Collective Training Transformation Programme

Welcoming Chris Enock to Improbable as Head of Publishing

4 August 2020

We’re delighted to welcome Chris Enock to the Improbable family. Chris has joined Improbable as Head of Publishing, and will be responsible for ensuring that the games made by Improbable’s internal studios reach their audience: gamers looking for exciting and engaging online multiplayer experiences.

Improbable China Update - Welcome to 思礴

1 June 2020

We’re very happy that SpatialOS has launched for developers in China, with an update on our strategic partnership with Tencent Cloud

Improbable welcomes Aaron Kornblum as new General Counsel

21 April 2020

We’re delighted to welcome Aaron Kornblum as our new General Counsel

Our Gender Pay Gap Information, 2019 and 2020

5 April 2020

In the interests of transparency and best practice, and our commitment to diversity, we are sharing our gender pay gap and other relevant information for 2019 & 2020

Improbable - Responding to the coronavirus

20 March 2020

Improbable is taking active measures to ensure the safety of its people and the good running of its services during the period of uncertainty relating to coronavirus.

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Continuous Integration at Improbable

6 March 2020

A team’s journey to effect a company-wide set of changes to make continuous integration (CI) not just better but great.