About Improbable

Building Better Worlds

We believe that multiplayer games are going to have a profound impact on the world. If you’ve played one recently, you’ll understand why.

It’s not just that they already captivate over a billion people. It’s also the fact that they’re getting rapidly more sophisticated. Today’s games offer more than just battles and races – they offer profoundly meaningful experiences, new economic opportunities and new ways to make genuine connections with one another.

As their popularity and influence continue to grow, these virtual worlds are going to transform our societies, cultures and economies. It’s vital that the opportunity to build them is open to as many people – and as many diverse perspectives – as possible.

And that’s why we do what we do: we make it easier for more people to make more extraordinary multiplayer games.

Made in Multiplayer

Improbable was founded in 2012 by Herman Narula and Rob Whitehead. As Cambridge University computer science graduate students, they shared a love of games and an ambition to make bigger, better multiplayer worlds than were technologically possible.

Today, we’re headquartered in London and have offices around the world. We’ve also received over $600m in funding from some of the most reputable investors in the world, including the SoftBank Vision Fund, Andreessen Horowitz, Horizons Ventures and NetEase.

Many of the 600-plus people at Improbable have credits on some of the most successful video games in history. Others have come from a range of high-tech industries outside game development. This breadth of talent means we’re able to bring the widest possible range of capabilities to bear on the most difficult problems that multiplayer developers face.