We are delighted to announce SpatialOS for Unreal 2020.1
We’re very happy that SpatialOS has launched for developers in China, with an update on our strategic partnership with Tencent Cloud
Improbable is taking active measures to ensure the safety of its people and the good running of its services during the period of uncertainty relating to coronavirus.
Since Improbable will not be able to attend GDC in March due to its postponement, this is an update on our games tech and game studios.
zeuz, a managed hosting service used by the makers of hit online games SCUM and Conan Exiles, joins Improbable’s leading-edge suite of multiplayer services for developers
Get started livestreams: how SpatialOS helps you launch online games easily, safely and successfully.
In our latest Livestream, our online services team talked about the major challenges to launching an online game and how SpatialOS works to mitigate them.
In our latest Livestream, we talked with Peter Burzynski of Midwinter about flexible design and offloading - watch it here.
Did you miss our first Livestream? Don’t worry - the recording is now available on our YouTube channel.
Introducing 2019.1 - a significant step forward for SpatialOS for Unreal.
Follow our four-part series on YouTube to start making your next multiplayer game using Unreal Engine and SpatialOS.