Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Introducing the upgraded Runtime: the new heart of SpatialOS

9 August 2018

Today, we’re incredibly excited to introduce the new SpatialOS Runtime; this upgrade marks a significant milestone for the SpatialOS platform as a whole.

The SpatialOS Unreal GDK pre-alpha: go beyond Unreal

31 July 2018

Improbable releases a pre-alpha version of SpatialOS GDK for Unreal

Improbable announces investment from Chinese games giant NetEase; NetEase to make games using Improbable’s SpatialOS tech

26 July 2018

Improbable announces investment from Chinese games giant NetEase; NetEase to make games using Improbable’s SpatialOS tech

Why work in production at Improbable?

23 July 2018

Zara Yaqoob was previously a Business Associate at Google and has worked as an Advocate for women in tech and entrepreneurship.

Thinking spatially: inventory systems

20 July 2018

We explore the history of inventory systems, how to design them, and how SpatialOS revolutionises even this smallest design element.

Spilt Milk on: maps, territories and waypoints in Lazarus

21 June 2018

Spilt Milk’s Creative Director, Andrew Smith, explores developing maps, territories and waypoints in Lazarus on SpatialOS

The SpatialOS Unity GDK: ECS-powered multiplayer

19 June 2018

The SpatialOS GDK for Unity and FPS Starter Project have now launched and can be downloaded today.

The SpatialOS Unreal GDK: a deeper look

15 June 2018

In this blog we delve deeper into why we chose to change our focus from SDKs to GDKs, as well as a brief overview of how it works, our goals going forward and an update on our progress.

Enabling user-created tools, workflows, and services through our API-first approach.

12 June 2018

Improbable announces prioritising exposing all the services that SpatialOS provides, locally and in the cloud, through a public Platform API.

Everything you need to know: Mavericks by Automaton (Updated).

7 June 2018

The biggest Battle Royale game needs the biggest design ideas too.