Improbable news and blog

SpatialOS for Unreal 2020.1

17 March 2020

We are delighted to announce SpatialOS for Unreal 2020.1

Looking back at Improbable’s 2018

31 January 2019

2018 was an exciting year for us at Improbable. Over the past twelve months, we have announced several partnerships, revealed multiple upgrades to SpatialOS, and welcomed new engineering creations into the fold.

Announcement: all SpatialOS projects will now use the new Runtime

30 January 2019

We’ve fully released the new version of the Runtime and rolled it out across all projects.

Improbable and Crytek: Our Commitment to Open Platforms - and a AAA Collaboration

23 January 2019

Were excited to announce details of a new partnership - and a AAA game collaboration - with Crytek, the makers of CRYENGINE. More details here: [link]

SpatialOS will support Unity long-term - and mobile support is coming soon

17 January 2019

Following Unity’s commitment to an open platform, we can confirm that work on the SpatialOS GDK for Unity will continue to be a priority.

Thinking spatially: using dynamic interest management to create revolutionary game designs.

17 January 2019

The new version of our SpatialOS Runtime allows developers to have more control over how server load is distributed - here, we explore the huge design ramifications.

How SpatialOS works with game engines

15 January 2019

We explain how SpatialOS works and how developers use game engines with it.

Epic Games and Improbable: Working together for developers

11 January 2019

Epic Games and Improbable jointly reaffirm our commitment to giving game developers the best combination of technology backed by standards that work for everyone.

Improbable: A final statement on SpatialOS and Unity

11 January 2019

Clarification on SpatialOS services, our customers and what happens next.

An Update on Today's Events

10 January 2019

A message from the Improbable team

Unity’s block of SpatialOS

10 January 2019

Due to a change in Unity’s terms of service, all existing SpatialOS and Unity games are now in breach of Unity’s license terms.