We are delighted to announce SpatialOS for Unreal 2020.1
Overduty VR: Battle Royale is a VR Battle Royale game built on SpatialOS. We caught up with the creators, Overduty, to find out more about the game.
Thomas Van Den Berg is the creator of the Kingdom games and a SpatialOS prototype called Garbage Country.
Kingshunt is a multiplayer action-strategy game built using Unreal Engine and SpatialOS. We caught up with the creators, Vaki Games.
Revealing our new Example Project, tutorials, documentation for the SpatialOS GDK for Unreal.
Mankind Reborn is an hardcore science-fiction MMO built with SpatialOS and Unreal Engine. We caught up with one of the founders, Christian Aguila.
At Improbable, we have a team dedicated to improving how we deliver software confidently, predictably and productively - Engineering Velocity.
TwoKinds Online is a community-focused MMORPG based on a webcomic, TwoKinds, and built with SpatialOS and Unity.
We’ve updated our pricing details and improved our free tier - read more inside.
Squad developers Offworld Industries have helped us create a tactical-combat look for an Unreal Engine Shooter Game prototype.
At Improbable, we developed the widely-used, open source metrics project Thanos to enable reliable monitoring at a global scale. Here’s how we use it ourselves.